Timekeeper: In-Game Time Simulation and Event Scheduler For Unity Games
A downloadable asset pack
Timekeeper is a tool that can be used to simulate the passing of time within a video game. The user can display one or many text objects in a scene showing the date and time and choose the speed at which time increments in-game.
The user can also select the unit of measurement for incrementing time. This means that time can progress forwards by seconds, minutes or hours.
In addition to simulating the passage of time, one of the more useful features of Timekeeper is its ability to extrapolate a future date and time and then schedule an event to occur when that time has been reached.
This means that a player could write their own logic and delay it for a specified amount of in-game hours, minutes, seconds, even days months or years if needed.
This is a Unity asset for use within the Unity engine.
Status | Released |
Category | Assets |
Author | proudcookie |
Genre | Simulation, Strategy |
Made with | Unity |
Tags | asset, Real-Time, Real time strategy, sourcecode, Space Sim, Top-Down, Turn-based, Unity |
Code license | MIT License |
Asset license | Creative Commons Attribution v4.0 International |
Links | Blog, Support |
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $9 USD. You will get access to the following files:
Download demo
Development log
- Timekeeper available on Itch!Jun 16, 2019
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